Classes and Professions
Contents
Overview
Characters of any of the sentient races in Tak'Rahn may pursue one or more professions throughout their life, whether that profession be a formal work role determined by their society or culture, or simply a way of describing their primary purpose. For example, Blacksmith could be considered a profession as it's a formal role undertaken in many cultures for the production of weaponry and other metal objects useful to other entities, whilst Noble would also be deemed a profession despite not being an industrial role due to the feudal social structure prevalant throughout many of the cultures in Tak'Rahn.
Adventurers are those who travel and undertake tasks for other people, either in the pursuit of profit or to further a cause they believe in. The Adventurer profession is the most common profession exhibited by our protagonists in the games and literature of The Tak'Rahn Chronicles.
Classes are a specific category that relate to the Adventurer profession and the rest of this article is devoted to exploring Adventurer classes in more detail.
Class Specialisations
Adventurers are capable of undertaking a wide array of tasks for an equally wide array of entities and therefore specialise in one or more aspects of adventuring to further their development and improve their chances of survival in dangerous conditions.
Specialisation | Description |
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Combat | The use of hand-held weaponry to engage foes at close range. Combat specialists resolve physical conflicts through the mastery of melee weapons to parry incoming attacks and defeat their opponents with superior skill. They are also skilled at reading the battlefield and developing tactical awareness in combat situations. |
Archery | The use of projectile and missile weaponry to engage foes at long distances. Archery specialists ensure their own safety by maintaining a healthy distance between themselves and danger, preventing hostile entities from getting close enough to cause harm. |
Stealth | The art of moving around while avoiding detection from hostile entities, as well as breaking and entering, avoiding or disarming mechanical traps and quietly accessing locked containers without the use of a key. Stealth specialists are capable of avoiding conflict entirely if they so choose. |
Temperance | The commitment to self-discipline and asceticism with a view to personal growth and the non-reliance on material possessions to achieve their goals. Temperance specialists concentrate on strength of body and mind to endure trials and hardships which would likely defeat those of weaker constitution and disposition. |
Planar Magic | The use of elemental and conflux magic to protect the caster, move around more easily and assail their foes with elemental forces. Planar magic specialists draw their power from the elemental worlds beyond the material plane and seek to attain mastery over the elements. |
Divine Magic | The use of soul and divine magic to empower the caster and invoke the aid or wrath of divine entities. Divine magic specialists seek ever closer communion with the divine of their chosen alignment and derive much of their power from maintaining a positive relationship with the deities of their religion. |
World Magic | The use of nature and communion magic to interact with the physical world and communicate with animals and other sentient entities. World magic specialists develop a deep understanding of the natural world and can call upon nature itself to aid them in times of difficulty. |
Occult Magic | The use of eldritch and transformation magic to manipulate perceptual reality and draw power from the unseen world. Occult magic specialists are the least understood of all magic users as much of their power is drawn from sources either unseen or frowned upon by those of more sensitive dispositions. |
Specialist Classes
Specialist classes are those which devote themselves to one specific aspect of adventuring. Their narrow focus allows them to learn and develop far more quickly than adventurers of other class types, however they have a more limited set of skills available to them compared to the hybrid classes.
Each of the specialist classes are entitled to two promotions within their field, further increasing their capabilities within their chosen specialisation. Many adventurers will succeed in attaining their first promotion but only the most experienced and dedicated adventurers may attain the second promotion for their class.
There are eight specialist classes in total, each dedicated to one of the eight specialisations.
Class Name | First Promotion | Second Promotion | Class Skill | Specialisation | Description | ||
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Warrior | Knight | Gallant | Gallantry | Combat | A specialist in the art of close quarters combat, the Warrior trains in the use of all close combat weapons and can learn to use every type of armour to its maximum benefit. Studying the tactics of the battlefield, the Warrior is the favourite on the front lines, fighting with courage no matter how dreadful the odds. Warriors who distinguish themselves through combat and courageous deeds may be promoted to Knights, allowing them to further hone their skills in close combat. |
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Archer | Sharpshooter | Sniper | Sharpshooting | Archery | Capable of assessing distances and trajectories with great accuracy, the Archer trains in the use of all ranged weapons from bows to slings and hand-held missiles such as javelins and rocks. Preferring to wear light armour in order to stay mobile, they stay alive by ensuring their foes never come close enough to be of any threat. Archers who refine their skill in ranged weaponry may be promoted to Sharpshooters, upholding their name by striking distant targets with deadly precision. |
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Rogue | Bandit | Menace | Banditry | Stealth | Utilitarian and trickster rolled into one, the Rogue is capable of moving about unseen and unheard, entering forbidden areas and taking that which does not belong to them without leaving a trace. Often hired as mercenaries for a variety of shady tasks, their knowledge of security systems and how to bypass them allows for creative solutions to problems that others might lack the cunning to solve. Rogues who survive long enough to gain experience plying their craft may be promoted to Bandits, opening up opportunities to further develop their skills in stealth. |
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Monk | Disciple | Apostle | Discipline | Temperance | Devoting themselves to a strict ascetic lifestyle characterised by self-discipline, Monks are specialists in the use of unarmed combat. They seek mastery over body and mind, developing remarkable levels of pain tolerance and a determination to push on when so many others would falter. Monks who remain true to the path may be promoted to Disciples in recognition of their commitment to self-improvement, where they continue to pursue their mastery of martial arts. |
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Sorcerer | Elementalist | Planeswalker | Elemental Mastery | Planar Magic | Masters of the elemental realms, Sorcerers specialise in the study of planar magic from which they can manipulate the fundamental magical elements of which the material plane is composed. This dedication to the study and practice of planar magic also allows them to draw upon the confluxes between elements, granting tremendous destructive magical capabilities to the most accomplished practitioners. Sorcerers who study hard to learn the secrets of the elemental planes may be promoted to Elementalists, rewarding their study with further knowledge and skill in the use of planar magic. |
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Priest | Bishop | Cardinal | Divinity | Divine Magic | Spiritual leaders and advisors to the faithful, Priests are clerics who commune with the divine and study the nature of the soul through magical and meditative means. Their piety and devotion grants them access to special forms of magic allowing them to wage holy war against the myriad forces that threaten their faith. Priests who show piety and commitment to the cause may be promoted to Bishops, rewarding their devotion with more powerful magic to wield in service of their faith. |
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Druid | Naturalist | Arch Druid | Nature Mastery | World Magic | Dedicated to studying the natural world around them, Druids are conduits of nature who harness the power of the elements through the natural laws and forces that govern the world around them. In contrast with the planar magicians who work with the raw elemental forces, Druids instead work in communion with the complex natural structures of plants, animals and the environment to empower themselves and restore balance to the corrupted. Druids who remain true to their faith may be promoted to Naturalists, deepening their knowledge of world magic and achieving greater communion with nature. |
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Occultist | Cabalist | Warlock | Occultism | Occult Magic | Practitioners of magic who specialise in the unseen world, Occultists study the most obscure and misunderstood realms of magic to gain unique power that other magicians can only dream of. They often study the eldritch arts in secret to avoid drawing the attention of superstitious folks who might otherwise oppose the acquisition of such knowledge. The eldritch path is a dangerous one, but those Occultists who persevere may be promoted to Cabalists, sharing their knowledge with likeminded practitioners to uncover further secrets of the hidden realms. |
Hybrid Classes
Hybrid classes are those who combine two specific aspects of adventuring, which allows them to learn a much wider range of skills and enjoy greater versatility compared to the specialist classes. The downside is that they require 2.5x as much experience to learn and develop compared to specialist classes due to their broader focus.
Each of the hybrid classes are entitled to two promotions within their field, further increasing their capabilities within their chosen specialisations. Many adventurers will succeed in attaining their first promotion but only the most experienced and dedicated adventurers may attain the second promotion for their class.
As each hybrid class is a unique combination of two specialisations, there are 28 hybrid classes in total which encompass these combinations of roles.
Class Name | First Promotion | Second Promotion | Class Skill | Specialisations | Description | ||
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Raider | Skirmisher | Marauder | Marauding | Combat Archery |
A versatile combatant in any scenario, the Raider is equally comfortable engaging in combat both in close quarters and at long range. Combining the skills of the Warrior and Archer, they specialise in the use of the axe and the bow and are proficient in the use of light and medium armour for the ideal balance between protection and mobility. Raiders who prove their worth in continuous engagements may be promoted to Skirmishers, furthering their skill and capability in many styles of combat. |
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Pirate | Buccaneer | Swashbuckler | Piracy | Combat Stealth |
The bane of merchant ships across the seas, the Pirate lives for adventure and sails for plunder. Combining the skills of the Warrior and Rogue, they prefer to acquire treasure by stealth where possible but are also capable of fighting in close combat when necessary, favouring the use of swords and daggers for this purpose. Pirates who amass their fair share of booty may be promoted to Buccaneers, furthering their skills in plunder and combat. |
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Samurai | Hatamoto | Daimyo | Bushido | Combat Temperance |
Adhering to a strict code of honour, Samurai are dignified warriors with an equal focus on their martial talents and the pursuit of self-improvement. Combining the skills of the Warrior and Monk, they favour the bladed weapons of sword and dagger while also training with the spear and in the ways of unarmed combat. Samurai who carry themselves with great honour may be promoted to Hatamoto, advancing their development further in the ways of the bushido. |
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Runesmith | Rune Warrior | Rune Master | Rune Mastery | Combat Planar Magic |
Runesmiths are magically trained metalsmiths who possess the rare and valuable skill of etching magical runes into new and existing items. Combining the skills of the Warrior and Sorcerer, their understanding of the elemental planes allows them to weave all sorts of enchantments into the equipment they forge to protect themselves in combat. Runesmiths who show an aptitude for the craft may be promoted to Rune Warriors, whose martial training and magical prowess lend them considerable power. |
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Paladin | Crusader | Templar | Crusading | Combat Divine Magic |
Paladins are pious warriors in service to the deities of their alignment, carrying out orders and assignments as required by the clergy and leading expeditions to advance the cause of their faith. Combining the skills of the Warrior and Priest, they train in the use of mace and sword to smite the heretical and are also one of the few classes capable of accessing the priestly spells of their alignment. Paladins who show conviction to their cause may be promoted to Crusaders, capable of leading others on great quests to further the glory of their deities. |
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Warden | Protector | Guardian | Guardianship | Combat World Magic |
Dedicated to the protection of the natural world, Wardens patrol the land wielding staff and sword to deter those who would disturb the natural balance. Combining the skills of the Warrior and Druid, they also draw upon the magic inherent in the world around them to replenish and regenerate the broken and corrupted. Wardens who demonstrate their ability preserve the natural balance may be promoted to Protectors, furthering their skills in combat and attaining greater harmony with the natural world. |
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Bloodletter | Slayer | Annihilator | Carnage | Combat Occult Magic |
A fearsome combatant fuelled by the power of blood, the Bloodletter pairs the art of close combat with the power of blood magic to tremendous effect. Combining the skills of the Warrior and Occultist, they are the true berserkers of Tak'Rahn who are strengthened by the shedding of blood, be it their own or that of their enemies. Bloodletters who consistently prove their skill and control over the power of blood may be promoted to Slayers, deepening their bloodlust and advancing their skills in combat and blood magic. |
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Scout | Agent | Infiltrator | Espionage | Archery Stealth |
Scouts are the front line agents of nobles and mercenary leaders alike, often employed for espionage, sabotage and even assassination. Combining the skills of the Archer and Rogue, when the situation calls for combat they can strike from a distance and harrass their foes without ever allowing their presence to be discovered. Scouts who prove successful in their field work may be promoted to Agents, capable of completing a variety of undercover roles. |
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Seeker | Enlightened | Immaculate | Enlightenment | Archery Temperance |
Seekers are those who undertake personal quests to attain enlightenment through hardship and travel, relying minimally on material possessions and living off the land wherever possible. Combining the skills of the Archer and Monk, they train in the use of slings and rocks to deadly effect, keeping danger at a distance and relying on their martial arts training to defend themselves in close combat. Seekers who successfully endure these trials may be promoted to Enlightened, working ever closer towards the goal of attaining personal perfection. |
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Firelance | Battlemage | War Mage | Battle Magic | Archery Planar Magic |
The Firelance is a magical archer who combines the power of the elements with the use of bow and arrow to devastating effect in ranged combat. Combining the skills of the Archer and Sorcerer, they specialise in the element of fire such that they can imbue their weapons and missiles with flame to set their foes alight. Firelances who prove their skill in magic and archery may be promoted to Battlemages, rounding out their magical talents and further improving their martial prowess. |
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Preacher | Evangelist | Zealot | Evangelism | Archery Divine Magic |
Fervent clerics and seasoned travellers, Preachers spread the word far and wide of their faith with the aim of converting others to their cause and providing guidance to those already of their faith. Combining the skills of the Archer and Priest, they possess the capability and will to spread the divine word through force when diplomacy fails. Preachers who prove successful in advancing their faith may be promoted to Evangelists, strengthening their zeal and persuasive tongue. |
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Ranger | Survivalist | Farstrider | Survival | Archery World Magic |
Rangers are wilderness trackers with a knack for living off the land, finding themselves at home in the forests and the plains. Combining the skills of the Archer and Druid, they possess the skill to hunt for food when necessary and are attuned to the magic of the natural environment, allowing them to heal wounds and cleanse sickness. Rangers who thrive in natural conditions may be promoted to Survivalists, developing keen instincts to keep them alive when wandering alone in the wilderness. |
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Augur | Farseer | Haruspex | Augury | Archery Occult Magic |
Skilled in the art of reading omens and fortunes, Augurs can acquire foresight from such signs as the movements of birds and the scattering of stones. Combining the skills of the Archer and Occultist, they possess an otherwordly perception that sharpens their vision in the material plane and allows them to perceive the unseen worlds of illusion and shadow. Augurs who demonstrate their aptitude for premonition may be promoted to Farseers, honing their unique perception across the material and unseen realms. |
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Ninja | Shinobi | Jonin | Ninjutsu | Stealth Temperance |
Ninja are operatives who work in the shadows, trained in a unique form of martial art that demands exceptional patience and concentration. Combining the skills of the Rogue and Monk, they are both capable of fighting unarmed and are proficient in the use of staves, daggers and light thrown weaponry. Ninja who prove effective working in the shadows may be promoted to Shinobi, advancing their techniques further in the secret martial art of ninjutsu. |
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Bard | Troubadour | Adventurer | Bardship | Stealth Planar Magic |
Entertainers and storytellers extraordinaire, Bards live for adventure and the stories it brings, spreading tales of their own exploits and the famous deeds of others. Combining the skills of the Rogue and Sorcerer, they prefer to avoid combat through cunning and guile but are capable of drawing upon the power of the elements to aid them when conflict is unavoidable. Bards who make a name for themselves may be promoted to Troubadours, expanding their repertoire of adventurous tales to spread on their journeys. |
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Inquisitor | Enforcer | Punisher | Inquisition | Stealth Divine Magic |
Dedicated to rooting out heresy in the darkest of corners, the Inquisitor is capable of infiltrating secret compounds and hidden passages to locate enemies of the faith. Combining the skills of the Rogue and Priest, they may call upon the powers of the divine to smite those who oppose them and to sneak away undetected before reinforcements can arrive. Inquisitors with a track record for rooting out heresy may be promoted to Enforcers, capable of tracking down even the most cunning of blasphemers and heretics. |
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Hunter | Stalker | Predator | Hunting | Stealth World Magic |
A silent watcher following the trail of prey, the Hunter studies wild animals to learn of their nature and to discover how best to sneak up on their quarry before the kill. Combining the skills of the Rogue and Druid, they commune with the natural world through the use of magic to invoke the aid of spirits and to emulate favourable traits from the beasts they hunt. Hunters who endure their wilderness trials may be promoted to Stalkers, enhancing their ability to track ever more dangerous game. |
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Assassin | Shadowblade | Reaper | Assassination | Stealth Occult Magic |
Trained to move silently and strike swift and true, the Assassin is an expert in slaying their targets without ever being discovered. Combining the skills of the Rogue and Occultist, they draw upon the shadow realm to enhance their senses and trap their targets, leaving their mark vulnerable to receive the killing blow without ever putting themselves in danger. Assassins who survive their dangerous art may be promoted to Shadowblades, furthering their mastery of shadow and stealth. |
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Thunderfist | Tempest | Storm Lord | Storm Mastery | Temperance Planar Magic |
Enchanting their bodies with the essence of storms, Thunderfists harness the power of lightning to imbue their unarmed attacks with elemental force and to enhance their physical attributes. Combining the skills of the Monk and Sorcerer, they also specialise in commanding the magical elements of fire and air, and the conflux element of lightning. Thunderfists who demonstrate excellent command of themselves and the elements may be promoted to Tempests, increasing their power and control of the storm forces. |
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Oblate | Prelate | Abbot | Devotion | Temperance Divine Magic |
Dividing their time between divine communion and sacred meditation, Oblates are religious ascetics who pursue self-improvement by studying the magic of the soul. Combining the skills of the Monk and Priest, they train to survive with minimal reliance on material possessions, focusing solely on the strength of body and spirit. Oblates who achieve sufficient self-reliance may be promoted to Prelates, deepening their connection with the spirit and achieving unity of body and soul. |
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Animalist | Feralist | Therianthrope | Feralism | Temperance World Magic |
Animalists are those who prefer to spend their time in the wild, studying and emulating the ways of great beasts to develop themselves physically and mentally. Combining the skills of the Monk and Druid, they study the magic of transformation to become one with the animals they observe, embracing their fundamental connection with the natural world. Animalists who truly understand their feral counterparts may be promoted to Feralists, further embracing the wildness within themselves. |
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Shade | Umbra | Gloom | Obscurity | Temperance Occult Magic |
The Shade is a mysterious ascetic who walks in the realm of the shadow, honing body and mind through the exploration of the hidden realms of reality. Combining the skills of the Monk and Occultist, they seek to transcend the physical plane as they believe that true understanding of the self can only be attained when one journeys through the negative dimension. Shades who are sufficiently attuned to the shadow realm may be promoted to Umbra, heightening their mastery of the self and the shadow. |
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Scholar | Sage | Oracle | Scholarship | Planar Magic Divine Magic |
Scholars are mages who devote themselves to the study of the elemental and spiritual realms of magic, drawing upon the elemental forces as they seek to attain a full understanding of the soul. Combining the skills of the Sorcerer and Priest, they are well-versed in both arcane and theological texts and are often researchers into the nature of the elemental and the divine. Scholars who attain a well rounded understanding of the magical world may be promoted to Sages, who are frequently sought after for their advice and knowledge in the magical arts. |
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Wizard | Magician | Thaumaturge | Thaumaturgy | Planar Magic World Magic |
Wizards are arcane practitioners who seek to master the magical forces governing both the physical world and its fundamental elements. Combining the skills of the Sorcerer and Druid, they study the formation of the world from the fundamental elements and learn to manipulate the magic inherent therein from both ends of the same spectrum. Wizards who grasp both the fundamentals and complexities of their art may be promoted to Magicians, opening up the path to a greater understanding of magical forces. |
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Alchemist | Shaper | Transmuter | Transmutation | Planar Magic Occult Magic |
Alchemists are magical artificers who study both the fundamental forces of the magical elements and the obscure unseen worlds of the occult. Combining the skills of the Sorcerer and Occultist, they seek to experiment and transform existing matter to create new and fantastic wonders, as well as understanding the deeper nature of reality. Alchemists who distinguish themselves in their craft may be promoted to Shapers, able to learn more complex transformations and uncover deeper secrets of the elemental and the obscure. |
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Shaman | Totemist | Mystic | Shamanism | Divine Magic World Magic |
A Shaman is one who views the natural world as a manifestation of the divine and seeks communion with the spirits of nature. Combining the skills of the Priest and Druid, they make use of enchanted totems to call forth animals to their aid and to act as beacons through which spiritual forces may interact with the material plane. Shamans who establish harmony between the natural and the divine may be promoted to Totemists, further enhancing their unique capabilities with the totem. |
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Acolyte | Cultist | Fanatic | Fanaticism | Divine Magic Occult Magic |
Acolytes are clerics who believe that the path to godhood can be found through the study of the occult. Combining the skills of the Priest and Occultist, they view the eldritch and divine as two faces of the same sphere and seek to advance the cause of their faith through the magic of shadow and blood. Acolytes who demonstrate sufficient piety in their use of occult magic may be promoted to Cultists, joining likeminded practitioners in the service of their deities. |
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Shapeshifter | Alterationist | Polymorph | Polymorphism | World Magic Occult Magic |
Capable of manipulating the fundamental forms of matter, Shapeshifters study the magical art of transformation in all of its forms. Combining the skills of the Druid and Occultist, they can transform themselves into beasts or even plant and mineral matter, while their study of the occult allows them to change objects into whatever forms they desire. Shapeshifters who demonstrate their control over the material world may be promoted to Alterationists, developing further their skill in transformation and manipulation. |
Supreme Classes
Supreme classes are especially rare as they fully devote themselves to all specialisations within a given category, either physical or magical. Those adventurers taking on such an ambitious class can potentially become incredibly powerful within their field, but require 6.25x more experience compared to specialist classes, or 2.5x more experience compared to hybrid classes.
Due to the rarity of supreme classes, unlike the specialist and hybrid classes there are no promotion opportunities available to them.
As each supreme class is devoted to a specific category of specialisations, there are only two supreme classes in total.
Class Name | Class Skill | Specialisations | Description | ||
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Warlord | War Mastery | Combat Archery Stealth Temperance |
The true master of combat and stealth, the Warlord is a supreme class attainable by those very few adventurers born with a natural talent for all things martial. [...] | ||
Archmage | Magic Mastery | Planar Magic Divine Magic World Magic Occult Magic |
The true master of all forms of magic, the Archmage is a supreme class attainable by those very few adventurers born with a natural talent for all things magical. [...] | ||
Demigod | Celestialism | Temperance Planar Magic Divine Magic World Magic |
An avatar of the Divine sent to Tak'Rahn, the Demigod is a supreme class which comes into being on those rare occasions when a divinity wishes to experience the world through mortal eyes. Treating their incarnate form with the utmost temperance, they forgo material concerns in favour of studying the worldly manifestations of high magic. | ||
Revenant | Etherealism | Combat Archery Stealth Occult Magic |
A mysterious apparition from the realms of shadow, the Revenant is a supreme class whose origins are shrouded in mystery. A being of the Shadow Plane given corporeal form, they inherit all the characteristics of the body they inhabit with a peculiar focus on most of the martial specialisations. The Revenant sees no need for temperance of the body they inhabit and brings with them the knowledge of the occult intrinsic to their plane of origin. |
The Ultimate Class
The ultimate class is almost unheard of in Tak'Rahn, referenced only in obscure legends which few people believe to be true. Ultimate class adventurers devote themselves fully to every conceivable aspect of adventuring. Such is the tremendous scope of development to the ultimate class that they require 12.5x as much experience as compared to specialist classes, which is 5x more experience compared to hybrid classes and 2x the experience requirements of supreme classes.
Due to the extreme rarity of the ultimate class, unlike the specialist and hybrid classes there are no promotion opportunities available to them.
As the ultimate class encompasses every single specialisation, there is only one such class available in Tak'Rahn.
Class Name | Class Skill | Specialisations | Description | ||
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Transcendent | Transcendence | Combat Archery Stealth Temperance Planar Magic Divine Magic World Magic Occult Magic |
Less than once in a lifetime, the legends tell of a unique class of adventurer known only as the Transcendent. As their name may suggest, they transcend all ordinary restrictions of other adventurer classes and are capable of learning every single skill whether it be martial, magical or utilitarian in nature. Extremely rare throughout the history of Tak'Rahn, it is said that a Transcendent only emerges when the spirits of many heroes converge into the body of one adventurer, bringing with them their accumulated lifetimes of skill and experience in all areas. |
Class vs Specialisation Tables
The following tables display the matrix of specialisations and the classes they form for each of the specialist and hybrid classes.
This first table shows the base classes for each specialisation, those which have not yet attained any class promotions.
Specialisation | Combat | Archery | Stealth | Temperance | Planar Magic | Divine Magic | World Magic | Occult Magic |
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Combat | Warrior | Raider | Pirate | Samurai | Runesmith | Paladin | Warden | Bloodletter |
Archery | Raider | Archer | Scout | Seeker | Firelance | Preacher | Ranger | Augur |
Stealth | Pirate | Scout | Rogue | Ninja | Bard | Inquisitor | Hunter | Assassin |
Temperance | Samurai | Seeker | Ninja | Monk | Thunderfist | Oblate | Animalist | Shade |
Planar Magic | Runesmith | Firelance | Bard | Thunderfist | Sorcerer | Scholar | Wizard | Alchemist |
Divine Magic | Paladin | Preacher | Inquisitor | Oblate | Scholar | Priest | Shaman | Acolyte |
World Magic | Warden | Ranger | Hunter | Animalist | Wizard | Shaman | Druid | Shapeshifter |
Occult Magic | Bloodletter | Augur | Assassin | Shade | Alchemist | Acolyte | Shapeshifter | Occultist |
The next table shows the advanced classes for each specialisation, those which have attained the first of their two class promotions.
Specialisation | Combat | Archery | Stealth | Temperance | Planar Magic | Divine Magic | World Magic | Occult Magic |
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Combat | Knight | Skirmisher | Buccaneer | Hatamoto | Rune Warrior | Crusader | Protector | Slayer |
Archery | Skirmisher | Sharpshooter | Agent | Enlightened | Battlemage | Evangelist | Survivalist | Farseer |
Stealth | Buccaneer | Agent | Bandit | Shinobi | Troubadour | Enforcer | Stalker | Shadowblade |
Temperance | Hatamoto | Enlightened | Shinobi | Disciple | Tempest | Prelate | Feralist | Umbra |
Planar Magic | Rune Warrior | Battlemage | Troubadour | Tempest | Elementalist | Sage | Magician | Shaper |
Divine Magic | Crusader | Evangelist | Enforcer | Prelate | Sage | Bishop | Totemist | Cultist |
World Magic | Protector | Survivalist | Stalker | Feralist | Magician | Totemist | Naturalist | Alterationist |
Occult Magic | Slayer | Farseer | Shadowblade | Umbra | Shaper | Cultist | Alterationist | Cabalist |
The final table shows the elite classes for each specialisation, those which have attained the second of their two class promotions.
Specialisation | Combat | Archery | Stealth | Temperance | Planar Magic | Divine Magic | World Magic | Occult Magic |
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Combat | Gallant | Marauder | Swashbuckler | Daimyo | Rune Master | Templar | Guardian | Annihilator |
Archery | Marauder | Sniper | Infiltrator | Immaculate | War Mage | Zealot | Farstrider | Haruspex |
Stealth | Swashbuckler | Infiltrator | Menace | Jonin | Adventurer | Punisher | Predator | Reaper |
Temperance | Daimyo | Immaculate | Jonin | Apostle | Storm Lord | Abbot | Therianthrope | Gloom |
Planar Magic | Rune Master | War Mage | Adventurer | Storm Lord | Planeswalker | Oracle | Thaumaturge | Transmuter |
Divine Magic | Templar | Zealot | Punisher | Abbot | Oracle | Cardinal | Mystic | Fanatic |
World Magic | Guardian | Farstrider | Predator | Therianthrope | Thaumaturge | Mystic | Arch Druid | Polymorph |
Occult Magic | Annihilator | Haruspex | Reaper | Gloom | Transmuter | Fanatic | Polymorph | Warlock |
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