Magical Realms
Contents
Overview
Schools of Magic
There are 34 schools of magic in total, of which one is universally available to all entities with the intelligence and wisdom to draw upon it, while the rest are only accessible to trained practitioners of the respective arts.
Each school of magic is categorised by the source of magical energy it draws upon and is further grouped within those categories according to the sphere they belong to. Schools are often referred to using their names in the Common tongue, however each one also has an Arcane name which corresponds to the first Arcane word used in any magical invocation from that school.
Astral Magic
Sphere | School (Common) | School (Arcane) | Arcane Word | Arcane Meaning | Description |
---|---|---|---|---|---|
Aetherial Magic | Astral Magic | Astromancy | Astros | Mysticism, enlightenment | Astral magic is the unique and fundamental source of magical energy from which all other forms of magic are derived. Consequently all practitioners of magic, even those unable to learn any of the specialised magical forms, are capable of tapping into Astral energy either directly or through the use of magical items and scrolls. Astral magic in its purest form can be used to protect against and dispel harmful magical energies as well as creating teleportation fields and enchanting magical items. |
Planar Magic
Planar magic covers the spheres of Elemental Magic and Conflux Magic, representing the elements of Fire, Air, Water and Earth which comprise the fundamental structure of the material world.
Sphere | School (Common) | School (Arcane) | Arcane Word | Arcane Meaning | Description |
---|---|---|---|---|---|
Elemental Magic | Fire Magic | Pyromancy | Pyros | Fire, heat, burning | Fire magic utilises the ferocious element of fire for a multitude of purposes, containing spells to create heat and illumination, launch explosive projectiles of burning energy, and to summon the aid of elementals from the Plane of Fire. |
Elemental Magic | Air Magic | Aeromancy | Aeros | Air, freedom, motion | Air magic utilises the chaotic element of air for a multitude of purposes, containing spells to [...], and to summon the aid of elementals from the Plane of Air. |
Elemental Magic | Water Magic | Hydromancy | Hydros | Water, cold, freezing | Water magic utilises the fluid element of water for a multitude of purposes, containing spells to [...], and to summon the aid of elementals from the Plane of Water. |
Elemental Magic | Earth Magic | Geomancy | Geos | Earth, weight, stillness | Earth magic utilises the stable element of earth for a multitude of purposes, containing spells to [...], and to summon the aid of elementals from the Plane of Earth. |
Conflux Magic | Lava Magic | Volcamancy | Volcas | Lava, magma, volcanos | Lava magic combines the elements of earth and fire into a complex volcanic mixture, allowing for a variety of destructive spells and volcanic rituals. |
Conflux Magic | Lightning Magic | Thundomancy | Thundos | Thunder, lightning | Lightning magic combines the elements of fire and air into a complex electrical mixture, allowing for a variety of destructive spells and thunderous rituals. |
Conflux Magic | Cloud Magic | Mistomancy | Mistos | Cloud, mist, obscurity | Cloud magic combines the elements of air and water into a complex nebulous mixture, [...]. |
Conflux Magic | Sand Magic | Siltomancy | Siltos | Sand, silt, mud | Sand magic combines the elements of water and earth into a complex granular mixture, [...]. |
Divine Magic
Divine magic covers the spheres of Soul Magic, Evil Magic, Neutral Magic and Good Magic, representing the elements of Spirit, Mind, Body, Dark, Twilight and Light which comprise the spiritual and moral forces of life in the material world.
Sphere | School (Common) | School (Arcane) | Arcane Word | Arcane Meaning | Description |
---|---|---|---|---|---|
Soul Magic | Spirit Magic | Phantomancy | Phantos | Spirit, willpower, intention | |
Soul Magic | Mental Magic | Neuromancy | Neuros | Knowledge, thought | Mental magic is the practice of reading and manipulating the intellectual and sensory components of the mind, allowing the caster to restore balance to a corrupted mind, to influence an entity's thoughts, enhance or diminish their intelligence and even to completely control an entity's thoughts for a period of time. |
Soul Magic | Body Magic | Physiomancy | Physios | Strength, physicality | |
Evil Magic | Black Magic | Xandemancy | Xandeliax | Supreme Deity of Evil | Black magic is the primary school of dark magic granted to the followers of Xandeliax, the supreme deity of Evil. It provides the means to drain the life of other entities, inflict curses and plagues and to corrupt the purity and balance of altars dedicated to the deities of opposing faiths. |
Evil Magic | Demonic Magic | Demonology | Demonos | Demons, hell | Demonic magic allows its practitioners to call upon the divine plane of Hell, summoning demons to fulfil the caster's bidding and dominating those fiends who have already escaped from Hell into the material plane. |
Evil Magic | Death Magic | Necromancy | Necros | Death, dying, the undead | Death magic is the practice of raising corpses and dominating the undead, placing them under the caster's control and defiling the sanctity of life. |
Neutral Magic | Grey Magic | Larimancy | Larisut | Supreme Deity of Neutrality | Grey magic is the primary school of twilight magic granted to the followers of Larisut, the supreme deity of Neutrality. It provides the means to dispel curses and ward against afflictions, to empower the faithful and smite the dishonourable, and to balance the corruption and purity of altars dedicated to the deities of opposing faiths. |
Neutral Magic | Contract Magic | Busimancy | Busios | Contracts, arrangements, dealings | Contract magic allows its practitioners to call upon the divine plane of Balance, summoning physals to assist the caster in their endeavours and negotiating agreements with those neutral spirits who are already conducting business upon the material plane. |
Neutral Magic | Harmonic Magic | Harmomancy | Harmos | Harmony, balance, equality | Harmonic magic is the practice of restoring balance where good or evil reign supreme, containing spells and rituals to ward off the undead, banish angels and demons alike, and protecting the caster and other entities from all manner of corruptive ailments. |
Good Magic | White Magic | Gralphamancy | Gralphala | Supreme Deity of Good | White magic is the primary school of light magic granted to the followers of Gralphala, the supreme deity of Good. It provides the means to heal and aid other entities, provide blessings and dispel curses and to purify the corruption and waywardness of altars dedicated to the deities of opposing faiths. |
Good Magic | Sanctious Magic | Sanctimancy | Sanctios | Sanctity, belief, faith, prayer | Sanctious magic allows its practitioners to call upon the divine plane of Heaven, summoning angels to aid the caster in their time of need and supplicating those celestial beings who have already descended from Heaven to visit the material plane. |
Good Magic | Consecration Magic | Consemancy | Conseos | Consecration, purification | Consecration magic is the practice of purifying the corrupt and the vile, warding against the foul energies of evil, dispelling the undead, banishing demons and promoting the sanctity of life. |
World Magic
World magic covers the spheres of Nature Magic and Communion Magic, representing the complex ecosystems of life on the material plane and the interactions between sentient and non-sentient life forms.
Sphere | School (Common) | School (Arcane) | Arcane Word | Arcane Meaning | Description |
---|---|---|---|---|---|
Nature Magic | Sun Magic | Solamancy | Solaras | Sun, day, light | Sun magic harnesses the natural warmth of the sun to energise and empower the user, as well as providing destructive spells for the caster's defence. Sun magic spells are most effective when cast out in the open during daylight hours. |
Nature Magic | Moon Magic | Lunamancy | Lunaras | Moon, night, darkness | Moon magic harnesses the secrecy and mystery of the moon to cloak and protect the caster while also providing night vision in dark places. Moon magic spells are most effective when cast out in the open during the night time. |
Nature Magic | Sea Magic | Oceamancy | Oceanas | Lakes, rivers, oceans | Sea magic draws upon the wild power of the sea to lend aid and strength, cleanse toxins and impurities and to wash away those who would threaten the caster. Sea magic spells are most effective when cast in proximity to natural bodies of water. |
Nature Magic | Leaf Magic | Foliomancy | Folios | Plants, trees, flowers | Leaf magic emulates the regenerative nature of plant life to encourage growth, provide protection against physical attacks and to request the aid of nearby plants to entrap and snare the caster's foes. Leaf magic spells are most effective when cast in proximity to natural foliage such as trees and bushes. |
Communion Magic | Spiritualist Magic | Spirimancy | Spiritos | Spiritualism, ancestry | Spiritualist Magic is the ability to perceive and communicate with the spirits of the dead, as well as to summon and banish spirits to and from the material plane. Spiritualism is distinguished from necromancy in that spirits attend the material plane of their own free will and cannot be forcibly bound by the use of spirimancy rituals. |
Communion Magic | Empath Magic | Empamancy | Empatos | Empathy, understanding, telepathy | Empath Magic is the skill of reading and influencing the emotional and experiential components of the mind, allowing the caster to calm and enrage other entities, to detect truth and lies, re-live their memories and cure or inflict a range of emotional states upon the target entity. |
Communion Magic | Animalist Magic | Animancy | Animos | Animals, feralism, wilderness | Animalist Magic is the ability to magically emulate the traits of different animals, whether to grant special abilities to the caster or to commune with animals and summon their aid in times of need. Experienced animalists may even take on the physical forms of certain animals for a period of time. |
Occult Magic
Occult magic covers the spheres of Eldritch Magic and Transformation Magic, representing the eerie and unseen elements of the world and exploiting them for a variety of purposes.
Sphere | School (Common) | School (Arcane) | Arcane Word | Arcane Meaning | Description |
---|---|---|---|---|---|
Transformation Magic | Biomorph Magic | Biomorphism | Bios | Organisms, lifeforms | Biomorphism is the occult art of warping and transforming organic matter into new forms, as well as allowing the caster to undergo rituals of temporary transformation of their own body into new organic forms. |
Transformation Magic | Golem Magic | Golemancy | Golemos | Golems, statues, animated constructs | Golem magic is the occult art of creating artificial life from stone and metal constructs, capable of performing mundane tasks and interpreting simple instructions from their creators. Golems are often employed as guardians against trespassers and as grunt labourers capable of enduring heavy, physical and dangerous work. |
Transformation Magic | Lithomorph Magic | Lithomorphism | Lithos | Minerals, rocks | Lithomorphism is the occult art of warping and transforming mineral matter into new forms, as well as allowing the caster to undergo rituals of temporary transformation of their own body into mineral substances. |
Eldritch Magic | Blood Magic | Blutomancy | Blutos | Blood, anger, passion | Blood magic rituals all require the use of blood as an active component. This can be from a willing or unwilling participant and is often shunned by those of Good alignment, however blood magic is not inherently evil. Animal blood stored in a vial can be used as an alternative and is frequently employed by those practitioners who do not wish to harm others when performing blutomantic rituals. When there is no other source of blood available, the caster must sacrifice some of their own in order to perform a blood magic ritual. |
Eldritch Magic | Illusion Magic | Hallomancy | Hallos | Confusion, hallucination, trickery | Illusion magic works on the minds of other entities to create hallucinations and deceive their perceptions. This can result in the appearance of objects and entities that do not exist or the inability to perceive objects and entities that do. Skilled illusionists may deceive multiple entities simultaneously, however as this requires direct manipulation of the target entities' minds this can be increasingly difficult to achieve en masse. |
Eldritch Magic | Shadow Magic | Glomomancy | Glomos | Secrecy, obfuscation | Shadow magic is the most poorly understood and widely feared form of occult magic, as it draws upon the energy of the negative plane to warp and manipulate the material world in strange and unpredictable ways. Shadow magic can be incredibly dangerous for the practitioner when used incorrectly, therefore most spells concentrate solely on granting otherworldly perception and other utilities that minimise the caster's direct contact wtih the Shadow plane. |
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