Spell Classes
Contents
Overview
Spell classes are categories of magical spells from a variety of schools that all serve a similar function, usually tailored to a specific outcome. Each class has a counter class which represents its conceptual opposite, for example Banishment is the counter class to Summoning and vice versa.
Spell Class: Banishment
Counter class: Summoning
Spells in the Banishment class are concerned with the removal of entities and objects, whether from the caster's immediate location or even from the current plane of existence. They are conceptually opposite to the Summoning class.
Spell Class: Binding
Counter class: Translocation
Spells in the Binding class are concerned with stasis, immobility and the application of enchantments. They are conceptually opposite to the Translocation class.
Spell Class: Creation
Counter class: Destruction
Spells in the Creation class are concerned with the conjuration of new items and effects through magical means as well as restoring the damaged and disintegrated to their original forms. They are conceptually opposite to the Destruction class.
Spell Class: Destruction
Counter class: Creation
Spells in the Destruction class are concerned with damage and disintegration. They are conceptually opposite to the Creation class.
Spell Class: Domination
Counter class: Protection
Spells in the Domination class are concerned with controlling the will of other entities and autonomous constructs. They are conceptually opposite to the Protection class.
Spell Class: Manipulation
Counter class: Perception
Spells in the Manipulation class are concerned with change, illusion and deception. They are conceptually opposite to the Perception class.
Spell Class: Perception
Counter class: Manipulation
Spells in the Perception class are concerned with acquiring information and enhancing an entity's natural senses. They are conceptually opposite to the Manipulation class.
Spell Class: Preservation
Counter class: Transmutation
Spells in the Preservation class are concerned with retaining the existing form of entities and objects. They are conceptually opposite to the Transmutation class.
Spell Class: Protection
Counter class: Domination
Spells in the Protection class are concerned with insulation against environmental threats and resisting magical influences. They are conceptually opposite to the Domination class.
Spell Class: Summoning
Counter class: Banishment
Spells in the Summoning class are concerned with the magical transportation of non-local entities and objects to the summoner's location. They are conceptually opposite to the Banishment class.
Spell Class: Translocation
Counter class: Binding
Spells in the Translocation class are concerned with movement, mobility and teleportation. They are conceptually opposite to the Binding class.
Spell Class: Transmutation
Counter class: Preservation
Spells in the Transmutation class are concerned with changing the form of entities and objects. They are conceptually opposite to the Preservation class.
The Circle of Spell Classes
The circle of spell classes is a visual representation of the twelve classes and their conceptual alignments in relation to one another. While the proximity of the spell classes to their neighbours is designed to be as closely linked to one another as possible, this is purely conceptual and has no practical impact.

If for any reason the image above is not visible then the table below provides a similar visual representation of the same concept:
| Preservation | Creation | Protection | ||
| Binding | Perception | |||
| Summoning | Banishment | |||
| Manipulation | Translocation | |||
| Domination | Destruction | Transmutation |
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